![]() ![]() To receive input from the player and have a GameObject move or act based on that input.Here some examples of how you can use scripts in your game: Unity supports the C# programming language natively. Scripts let you trigger game events, modify Component properties over time and respond to user input. Unity allows you to create your own Components using scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary: this component defines the shape of a 3D GameObject for the purpose of physical collisions. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. Colliders An invisible shape that is used to handle physical collisions for an object. ![]() More info See in Glossary: Rigidbodies allow GameObjects to interact with the Physics system, including gravity and collisions A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. Rigidbody A component that allows a GameObject to be affected by simulated gravity and other forces.More info See in Glossary: specially-configured GameObjects that capture and display the world to the player. The output is either drawn to the screen or captured as a texture. Cameras A component which creates an image of a particular viewpoint in your scene.Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. ![]() Meshes make up a large part of your 3D worlds. More info See in Glossary: this component defines how the 3D shape defined by the Mesh The main graphics primitive of Unity.
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